Virtual Reality Interest

Although games are the main attraction for VR consumers, technologist are working swiftly to bring VR to industries worldwide. The issues that continue to plague Virtual Reality innovators is the lack of demand from consumers. The technology definitely has the “cool” factor but currently lacks the monetary returns.

Virtual Reality Sales

Technology companies are spending thousands of dollars hoping that Virtual Reality is the next bug industry to disrupt the marketplace. The VR market is moving rapidly in Atlanta. The local population is embracing and enjoying the benefits of Virtual Reality. Atlanta currently hosts numerous events that bring the VR community together: The event will be attended by hundreds of curious participants eager to see the development of Virtual Reality. To understand how the VR industry is growing, consider sales from VR manufacturers to be a promising sign. Samsung Gear VR sold 5 million devices, Oculus Rift sold 3.6 million, HTC Vive sold 2.1 million, and the Sony Morpheus sold 1.4 million devices in 2016.

Virtual Reality Attention

Retired NFL Superstar and Technologist Drayton Florence will be attending VR Day ATL as well as many other prominent business and technology leaders, and Florence had this to say on the event: According to the market research firm Tractica, 20 million units could be sold this year, including all types of VR headsets and accompanying controllers and accessories. From Jeff Rische, director of sales at Lightspeed: The VR industry looks similar to the website boom in the late 90’s. Virtual Reality has to power to change how we communicate, connect, and tell stories.